Sascha Dikiciyan, a composer who has contributed to a number of noteworthy video games including Quake II, Borderlands, Tron: Evolution, and Mass Effect 3, has made a living off of using experimentation and unconventional tools in his music over the last 15 years. Therefore, it’s not too surprising that the iPad caught his attention when it launched in 2010; since then the iPad quickly found a place in Dikiciyan’s vast array of music-making tools. However, while in pre-production for what would become the Mass Effect 3 soundtrack, the iPad became an indispensable tool, with a wide variety of apps that helped him create the game's signature soundscape.
We had a chance recently to ask Dikiciyan a number of questions about the music...
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