
Don't worry, guy... Bioshock Infinite will still sell well despite being delayed into 2013.
2K Games / Irrational
Take Two's revenues were down to 27 percent for the fiscal year that ended March 31. Net profits of over $48 million in the 2011 fiscal year turned into losses of over $108 million for 2012. But to hear the publisher tell it, such performance is, in a way, all part of the long-term plan.
During a conference call accompanying today's earnings report, Take Two CEO Strauss Zelnick attributed the company's inability to reach its revenue and profit goals last year to "slippage"—what you or I might simply call "delaying games." He insisted multiple times that putting off marquee titles until they're really fully ready is the best way for the company to ensure long-term growth, even though such delays might sometimes lead to disappointing-looking numbers in the short term.
Zelnick said Take Two has been pursuing a strategy of releasing a smaller number of higher quality releases for five years now, and that he's been extremely happy with how that plan has been going so far. "There's no question the market is not accepting low quality releases," he said by way of justifying the legendarily long development times for many Take Two franchises (for instance: compare the number of Grand Theft Auto games in the past six years to the number of Call of Duty games in the same period). Executive VP and COO Karl Slatoff suggested Take Two was ahead of the game in this regard, and that "the number of titles that are out in the market is going to be reduced" as other publishers realize that consumers won't tolerate rushed, low quality games anymore.
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